A simple introduction to colliders in video games.

An explosion of red particles hover on a blue column on a black background.
An explosion of red particles hover on a blue column on a black background.
Photo by Jr Korpa on Unsplash

I’m a person with distracted attention. I love picking up new hobbies. I’ll pick up a project, complete it, then decide I want to try something new again. Sometimes I find the magic moment.

The magic moment happens when I figure out something in the project that unlocks everything else. A particularly difficult code concept finally clicks and I could code anything. Or a particularly difficult crochet stitch makes sense and I see how to make more complicated stitches.

Right now, in October, I’m working through a Unity tutorial. …


Things to consider and where to start when picking a game engine.

A back-lit computer monitor with the words “Do what is great.” displayed sits on a desk.
A back-lit computer monitor with the words “Do what is great.” displayed sits on a desk.
Photo by Martin Shreder on Unsplash

If you’re anything like me, you want a Magic 8 Ball to shake and give you the perfect answers. Not “yes”, or “maybe”, but “Hey Sam, choose XYZ engine cause it will have unicorns and make your game for you”. That would be perfect, wouldn’t it?

Except making a game is the same as making art. You have to put in the hours and the practice, and then keep at it until you have something good enough. Yeah, I said it. Not perfect. …


An introduction to Game Engines and what they do

Photo by Max Felner on Unsplash

My first introduction to video games was my older cousin’s Game Boy Color when I was 8. It was Pokemon Red. We were in the back of a musty old minivan, completely enraptured by the little colored sprites on the screen. Soon after I got my own Atomic Purple Game Boy Color and Pokemon Blue. I sat on my grandfather’s old beat-up chair all Christmas break, learning and loving it.

I chose Squirtle as my starter if you’re curious.

Now, 20 years later, I’ve played a lot of games.

I want to make my own. I want someone else to…

Sam Huston

I’m writing about what it takes to make a video game and my own journey to make one. Let me know what you’d like to know more about!

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