Benoît LayerinFueled EngineeringContinuous Rounded Corners with UIKitAt Fueled, we spent the last couple months building an awesome augmented reality game called Toppler to explore some of the capabilities…Jan 10, 20194Jan 10, 20194
Benoît LayerinFueled EngineeringUpdating SCNMaterial texture in SceneKitWith the recent release of iOS12 and ARKit 2, we at Fueled decided to build a multidevice AR game called Toppler to explore some of its…Jan 10, 20191Jan 10, 20191
Benoît LayerinFueled EngineeringImporting .dae models into SceneKitWe’ve recently been working on an AR version of a relatively well known “unstable block tower” game which we’ve decided to call Toppler…Nov 8, 2018Nov 8, 2018