Hello and welcome to our first blog post for the Vier Legend devblog! This will be the introduction to a series of posts on the inner workings of our little Game Boy inspired game, Vier Legend, which is to be out not far in the future.
In this first iteration, we’ll be talking about how we are dealing with the Game Boy limitations in all aspects of the game.
But first, why did we choose the Game Boy aesthetic? The answer is that this game was supposed to be a much simpler jam game for the GBJAM 5, but the…