NOVEMinNovem: Dev BlogLOOKDEV: Power Plant PlanningHi! I’m going to briefly run through how I improved and what I learnt from designing two different versions of our second level, the Power…May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogASSETS: Creation ProcessHere we will go over the overall process our assets underwent in order to reach completion, addressing our approach how we solved the…May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogLOOKDEV: Lighten UpWith our team coming from concentrated disciplines, our artists have taken into learning new ones in order to cover the basics of creating…May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogLOOKDEV: Environment CreationHere we will be going over the methods used to create the modelling and texturing of the game’s environment, and how we brought it all…May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogANM: Crank Up the CranesMove over Scouts, time to animate the big boys.May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogBP: Blueprinting BluesBlueprinting can be a difficult process for someone unfamiliar. But in order to create the game we wanted, we rose to the challenge.May 29, 2020May 29, 2020
NOVEMinNovem: Dev BlogBP: Level DesigningAs more and more assets began to reach completion by our 3D team, our Tech Artist would be responsible for importing and placing the…May 29, 2020May 29, 2020