Charles HinshawNotes On Music (Part 2)In the first part of this series, we went from sound waves as a basic building block of music to creating musical tones in a scale. This…Apr 27, 2019Apr 27, 2019
Charles HinshawNotes On Music (Part 1)This is the first in a series of posts inspired by the notes that I made for myself when researching music theory.Apr 21, 2019Apr 21, 2019
Charles HinshawCrafting Satisfying Game NarrativeThis post explores ways in which developers can look at creating satisfying narrative regardless of experienced scale.Aug 12, 2018Aug 12, 2018
Charles HinshawDesign-Thinking at FramebunkerI've been documenting and formalizing our player-centric and hypothesis-driven approach to game design at framebunker.Aug 9, 2018Aug 9, 2018
Charles HinshawNotes on Prototypes and PersonasWho are your primary players? This is a quick proposal for a conceptual framework that I've been using to answer this question.Aug 8, 2018Aug 8, 2018
Charles HinshawImagining Future StudiosSome thoughts on game monetization and community - the two facets of the singular commercial relationship that underpins our industry.Aug 7, 2018Aug 7, 2018
Charles HinshawTop 3 Tips for Starting a New Unity ProjectThree simple things you can do when starting a new project that will pay off big when it grows.Jun 9, 2018Jun 9, 2018