Charles HinshawNotes On Music (Part 2)In the first part of this series, we went from sound waves as a basic building block of music to creating musical tones in a scale. This…8 min read·Apr 27, 2019----
Charles HinshawNotes On Music (Part 1)This is the first in a series of posts inspired by the notes that I made for myself when researching music theory.15 min read·Apr 21, 2019----
Charles HinshawCrafting Satisfying Game NarrativeThis post explores ways in which developers can look at creating satisfying narrative regardless of experienced scale.10 min read·Aug 12, 2018----
Charles HinshawDesign-Thinking at FramebunkerI've been documenting and formalizing our player-centric and hypothesis-driven approach to game design at framebunker.4 min read·Aug 9, 2018----
Charles HinshawNotes on Prototypes and PersonasWho are your primary players? This is a quick proposal for a conceptual framework that I've been using to answer this question.2 min read·Aug 8, 2018----
Charles HinshawImagining Future StudiosSome thoughts on game monetization and community - the two facets of the singular commercial relationship that underpins our industry.12 min read·Aug 7, 2018----
Charles HinshawTop 3 Tips for Starting a New Unity ProjectThree simple things you can do when starting a new project that will pay off big when it grows.7 min read·Jun 9, 2018----