Resident Evil 3

Official.Game.Leader
3 min readApr 1, 2020

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Resident Evil 3

Ratting :- 9

Concept :- Return to the Raccoon City zombie outbreak in this third-person shooter than reworks everything, including enemies, puzzles, and environments

Graphics :- Resident Evil 3 looks clean and crisp, and the monster designs are appropriately grotesque

Sound :- The soundtrack is intense, which matches the emphasis on action. Ambient effects and zombie moans set you on edge even when the bullets aren’t flying

Playability :- Like the Resident Evil 2 remake, the over-the-shoulder gunplay feels good. Unfortunately, Jill’s dodge is a bit inconsistent

Entertainment :- This is another spectacular remake for the series, and Nemesis is an imposing enemy who relentlessly chases you throughout the game.

Replay :- Moderately high

I’ve always been fascinated by the concept of “persistence hunting” — the thought that a hunter doesn’t got to run faster than its prey as long as they chase with dogged determination. Early human hunters would often pursue their game for hours — or maybe days — until they’d brought down some behemoths. After an extended chase, even the healthiest creatures must collapse, beaten and exhausted from the endless pursuit. It seems like an incredibly terrifying thanks to meet your end, and if you ever wanted to understand how that prey feels, play Resident Evil 3.

As with last year’s Resident Evil 2, Capcom’s newest remake may be a smart update to the PlayStation classic. Many of the weather from the 1999 release are remixed during this retelling of Jill Valentine’s shake Raccoon City’s zombie outbreak. Capcom’s original release was a more action-focused experience than previous entries, and this remake continues that tradition, but that isn’t a nasty thing since these firefights are so compelling. The action takes place from an over-the-shoulder, third-person perspective. Lining up an ideal head shot takes skill, as zombies stagger forward in erratic patterns, but the gun play feels precise and exciting. My stomach regularly lurched into my throat as even small groups of undead crawled toward me. But when my back was against the wall, watching those zombie heads pop like melons proved especially satisfying.

Between firefights, Jill scavenges for meager supplies and collects various keys that open new areas, and that i loved hunting down the proper key or tool to unlock each new room. However, since Jill has less downtime between set-piece moments, she has fewer puzzles to finish than Resident Evil 2 or maybe the first Resident Evil 3. that’s disappointing mainly because the few puzzles you encounter are so well done; they provide a pleasant change of pace, and that i liked deciding the way to reroute subway trains or calculating the right chemical mixture to make vaccines. Resident Evil 3’s pace doesn’t suffer much from this renewed specialise in combat, and therefore the moment-to-moment action remains compelling.

The biggest reason Jill rarely features a second to catch her breath is Nemesis. This 10-foot monster was created in one among Umbrella’s labs for the only purpose of assassinating Jill. Nemesis may be a grotesque figure who might send shivers down your spine with only one look, but this monster is even more imposing in motion. Unlike Resident Evil 2’s Mr. X, Nemesis is nimble and fast enough to stay pace with you. He follows you round the map, can leap ahead of you to dam your path, and reaches bent trip you together with his tendrils. Whenever Nemesis shows up, you would like to either run or dig certain a resource-draining battle. This makes each encounter with him as thrilling because it is terrifying, and once you do finally escape Nemesis’ grasp, the sense of relief is palpable.

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