Mastering Classes in C# (Part 2 of 2)

Olayiwola Osho
12 min readFeb 23, 2024

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Inheritance: Building on a Strong Foundation

Inheritance is a powerful concept in object-oriented programming that allows you to create new classes (derived classes) based on existing ones (base classes). Think of it like building a house on top of a strong foundation — you leverage the existing structure while adding your own unique features.

Basics of Inheritance:

  • A derived class inherits all the members (fields, methods, properties) of its base class.
  • The derived class can add new members specific to its own functionality.
  • It can also override (modify) inherited methods to provide specialized behavior.

Benefits of Inheritance:

  • Code Reusability: Reduce code duplication by inheriting common functionality from a base class.
  • Code Maintainability: Changes in the base class automatically propagate to derived classes, simplifying updates.
  • Hierarchical Relationships: Model real-world relationships between entities, like Vehicle being a base for Carand Truck.

Example:

public class Animal {
public string name;

public void MakeSound() {
Console.WriteLine(“Generic animal sound!”);
}
}

public class Dog : Animal {
public void Bark() {
Console.WriteLine("Woof!");
}

public override void MakeSound() { // Method overriding
Bark();
}
}

Here, Dog inherits from Animal, gaining its name field and MakeSound method. Additionally, Dog has its own Bark method and overrides MakeSound to call Bark instead.

Base and Derived Classes:

  • Base class: The original class from which others inherit. It defines the foundation of shared functionality.
  • Derived class: The class that inherits from the base class, specializing or extending its behavior.

Inheritance Terminology:

  • “is-a” relationship: A derived class is considered “a type of” its base class (e.g., Dog is a type of Animal).
  • Subclass, parent class: Alternative terms for derived and base class, respectively.

Key Points:

  • A class can only inherit directly from one base class (single inheritance).
  • Derived classes can have their own inheritance hierarchies (multilevel inheritance).
  • Inheritance promotes code organization, flexibility, and maintainability.

Method Overriding and Virtual Methods:

Now let’s delve deeper into how derived classes can modify inherited methods through method overriding and virtual methods.

Method Overriding: Refining the Recipe

Remember the Dog class inheriting from Animal and overriding the MakeSound method? That’s a classic example of overriding.

  • Overriding allows a derived class to provide its own implementation of a method inherited from the base class.
  • The overriding method has the same name, parameters, and return type as the base method.
  • You use the override keyword to explicitly declare an overriding method.

Think of it like inheriting a family recipe but adding your own twist to personalize it.

Virtual Methods: Setting the Stage for Overriding

But not all inherited methods can be overridden by default. To enable overriding, the base class method needs to be declared as virtual:

public class Animal {
public string name;
public virtual void MakeSound() { // Declared as virtual
Console.WriteLine(“Generic animal sound!”);
}
}
  • Marking a method as virtual signals to derived classes that it can be overridden.
  • The base class implementation acts as the default behavior, which can be customized by derived classes if needed.

Benefits of Overriding:

  • Flexibility: Adapt inherited behavior to fit specific needs of derived classes.
  • Polymorphism: Treat objects of different derived classes uniformly through their common base class interface,allowing methods to have different behaviors depending on the actual object type.

Things to Remember:

  • Only public or protected methods can be overridden.
  • Private methods cannot be overridden as they are accessible only within the class.
  • Static methods cannot be overridden as they belong to the class itself, not individual objects.

By understanding method overriding and virtual methods, you empower your derived classes to leverage inherited functionality while adding their own unique implementations, leading to more flexible and adaptable object-oriented programs!

Encapsulation: Keeping Your Data Safe in C#

Imagine you’re building a house. You wouldn’t leave all the electrical wiring and plumbing exposed, would you? That would be dangerous! Encapsulation in C# is like putting those vital components behind walls and switches. It keeps your data safe and organized, while still letting you control it when needed.

Data Hiding and Protection: Your Inner Circle

Think of a class in C# as a blueprint for a house. It defines what rooms there are (data members) and what activities can happen in them (methods). Encapsulation lets you mark some rooms as private. This means only people inside the house (methods within the class) can access them directly.

This is like having a secure vault for important documents. Only authorized people with keys (methods) can open it and see what’s inside. This protects your data from being accidentally or maliciously changed by anyone outside.

Accessing Private Members: Controlled Entry

So, how do you interact with the data in the vault? You build public methods that act like guards at the door. These methods control who can enter and what they can do.

For example, you might have a DepositMoney method for your BankAccount class. This method can access the private balance member and update it safely, ensuring proper validation and calculations. It’s like the guard checking IDs and letting people deposit money without giving them direct access to the vault itself.

Benefits of Encapsulation: A Secure Home

Here’s why encapsulation is awesome:

  • Data security: It protects your data from unintended changes and misuse.
  • Flexibility: You can change the internal workings of your class without affecting how others use it.
  • Maintainability: Your code becomes easier to understand and modify as it grows.
  • Reusability: You can create modular components that work well with each other.

Keeping it Simple: Remember These Key Points

  • Encapsulation is like building secure rooms in your C# classes.
  • Private members are like the vault, hidden from outside access.
  • Public methods are like controlled entry points for interacting with the data.
  • Encapsulation makes your code more secure, flexible, and maintainable.

By following these principles, you can build well-structured and reliable C# applications!

Bonus Tip: Use properties to provide a user-friendly way to access and modify private data while maintaining control and validation.

Some Encapsulation Examples

Example 1: Bank Account

public class BankAccount
{
private decimal _balance; // Private data member

public void Deposit(decimal amount)
{
if (amount > 0)
{
_balance += amount;
}
}

public decimal GetBalance()
{
return _balance;
}
}

In this example, the _balance member is private, meaning it’s only accessible within the BankAccount class. This ensures data integrity and prevents accidental modification. The Deposit and GetBalance methods act as controlled entry points, allowing users to interact with the balance safely.

Example 2: Car

public class Car
{
private int _speed; // Private data member

public void Accelerate(int amount)
{
if (amount > 0 && _speed + amount < 150) // Enforce speed limit
{
_speed += amount;
}
}

public int GetSpeed()
{
return _speed;
}
}

Here, the private _speed member keeps track of the car’s current speed. The Accelerate method controls how the speed changes, implementing a safety check for a maximum speed limit. This demonstrates how encapsulation can regulate data manipulation and enforce specific rules within a class.

Example 3: Point

public class Point
{
private int _x, _y; // Private data members

public Point(int x, int y)
{
_x = x;
_y = y;
}

public void Move(int dx, int dy)
{
_x += dx;
_y += dy;
}

public (int X, int Y) GetCoordinates()
{
return (_x, _y); // Returning a tuple instead of exposing individual members directly
}
}

In this example, the Point class encapsulates the x and y coordinates. While the private members are used internally, the GetCoordinates method returns a tuple for accessing the point’s location. This demonstrates how encapsulation can restrict direct access to individual members while still providing data in a controlled manner.

Deep Dive into Accessing Private Members Through Public Methods in C#

In C#, private members are the guardians of your code’s inner workings. They’re hidden from the outside world, like secret recipes locked away in a vault. But sometimes, you need a controlled way to peek inside and interact with these hidden treasures. That’s where public methods come in, acting as the trusty gatekeepers.

1. Public Getters and Setters: Unveiling the Private Secrets

Imagine you have a Person class with a private _name field. You want the world to know someone’s name, but you don’t want them messing around with it directly. So, you create a public getter method like this:

public string Name
{
get { return _name; }
}

This method acts like a window, allowing anyone to see the _name value. But wait, there’s more! You also want to let people change the name, but with some control. That’s where the public setter method comes in:

public string Name
{
get { return _name; }
set { _name = value; }
}

Now, anyone can say:

Person person = new Person();

person.Name = “John Doe”;

Console.WriteLine(person.Name); // Output: John Doe

They can get and set the name through the public methods, but they can’t directly access the private _name field. This is like giving someone a key to open a specific door in your house, not the whole place.

2. Public Methods: The Inside Job

Imagine you have a MyClass with a private _value field. You want a method to double its value, but you don’t want anyone else messing with it directly. So, you create a public method like this:

public void DoubleValue()
{
_value *= 2;
}

This method is like a trusted employee who knows the secret combination to access the vault (the private field) and perform a specific task (doubling the value). They can do their job without revealing the secret combination to anyone else.

MyClass myClass = new MyClass();

myClass.DoubleValue();

Console.WriteLine(myClass._value); // Accessing private field directly is not allowed

While you can’t access the private field directly, you can use the public method to indirectly manipulate it. This keeps the internal workings hidden while providing controlled access for specific tasks.

Remember:

  • Public methods offer controlled access to private members, but not direct exposure.
  • Use them wisely to maintain encapsulation and code integrity.
  • Explore alternative design patterns before directly accessing private members.

Abstraction in C#: Unveiling the Hidden Power

In C#, abstraction is a magical cloak that conceals the nitty-gritty details of your code, presenting only the essential functionalities to the user. It’s like driving a car — you know it gets you places, but you don’t need to understand the complex mechanics under the hood.

Here’s how abstraction unlocks power in C#:

Data Abstraction:

Imagine a Shape class representing different shapes like circles, squares, etc. Each shape has its own way of calculating its area. Instead of exposing these calculations directly, you can define an abstract method called GetArea():

public abstract class Shape
{
public abstract double GetArea();
}

Now, each specific shape class (Circle, Square) inherits from Shape and provides its own implementation of GetArea(), hiding the complex details within its own class. This keeps the Shape class clean and generic, focusing on the common concept of “shapes” without burdening users with implementation specifics.

Abstract Classes:

Sometimes, hiding implementation involves more than just methods. Abstract classes can’t be directly instantiated (created as objects), but they serve as blueprints for other classes to inherit from. They define common functionalities and abstract methods (methods without implementation) that must be implemented by subclasses.

public abstract class Animal
{
public abstract void MakeSound();
}

public class Dog : Animal
{
public override void MakeSound()
{
Console.WriteLine("Woof!");
}
}

In this example, Animal defines the concept of an animal with the abstract method MakeSound(). Dog inherits from Animal and provides its own implementation for the sound it makes. This enforces a common structure while allowing flexibility for specific behaviors.

Interfaces:

Interfaces are like contracts that define what a class can do, without specifying how it does it. They only contain method signatures, and any class implementing an interface must provide its own implementation for those methods.

public interface Drawable
{
void Draw();
}

public class Circle : Shape, Drawable
{
public override double GetArea() { … }
public void Draw() { … }
}

Here, Drawable defines the ability to be drawn, and Circle implements it alongside its shape functionalities. This helps decouple drawing logic from the shape itself, promoting flexibility and code reuse.

Benefits of Abstraction:

  • Reduced complexity: Users only interact with the essential functionalities.
  • Improved maintainability: Changes to hidden implementations don’t break user code.
  • Reusability: Abstract classes and interfaces promote code reuse and flexibility.
  • Loose coupling: Components depend on interfaces, not specific implementations.

Remember:

  • Abstraction is a powerful tool, but use it thoughtfully to avoid overcomplicating your code.
  • Understand the trade-offs between abstraction and concrete implementation.

What is Polymorphism?

Polymorphism is a fundamental concept in object-oriented programming (OOP) languages like C#. It allows objects of different types to be treated as objects of a common base type. This means that you can use a base type to reference objects of its derived types, and the appropriate method will be called based on the actual type of the object at runtime.

Types of Polymorphism in C#

In C#, there are two main types of polymorphism:

1. Compile-Time Polymorphism (Static Binding or Early Binding):

- Occurs at compile time.

- Achieved through method overloading and operator overloading.

- Compiler determines which method to call based on the method signature.

2. Run-Time Polymorphism (Dynamic Binding or Late Binding)

- Occurs at runtime.

- Achieved through method overriding using inheritance and interfaces.

- The actual method to be called is determined at runtime based on the object’s actual type.

Method Overloading (Compile-Time Polymorphism)

Method overloading allows you to define multiple methods with the same name but with different parameters within the same class. The compiler determines which method to call based on the number and type of parameters passed.

class Calculator
{
public int Add(int a, int b)
{
return a + b;
}

public double Add(double a, double b)
{
return a + b;
}
}

Method Overriding (Run-Time Polymorphism)

Method overriding allows a derived class to provide a specific implementation of a method that is already defined in its base class. This allows objects of the derived class to be treated as objects of the base class, but the overridden method will be called based on the actual type of the object.

class Shape
{
public virtual void Draw()
{
Console.WriteLine(“Drawing a shape”);
}
}

class Circle : Shape
{
public override void Draw()
{
Console.WriteLine("Drawing a circle");
}
}

Using Polymorphism

Shape shape1 = new Shape();
Shape shape2 = new Circle();

shape1.Draw(); // Output: Drawing a shape
shape2.Draw(); // Output: Drawing a circle

In the example above, `shape2` is of type `Circle`, but it’s assigned to a variable of type `Shape`. When calling the `Draw()` method on `shape2`, the overridden method in the `Circle` class is executed because C# resolves the method call based on the actual object type at runtime.

Conclusion

Polymorphism in C# allows for flexibility and code reusability by enabling objects of different types to be treated uniformly through inheritance and interfaces. Understanding and leveraging polymorphism is one of the keys to writing clean, efficient, and maintainable code in C#.

Code Challenge

1. Inheritance

Create a C# program for a school management system. Design classes for `Person`, `Student`, and `Teacher`. Implement inheritance where `Student` and `Teacher` inherit from `Person`. Each class should have relevant attributes such as `name`, `age`, and methods like `DisplayDetails()` to display information.

Real-world Example: Inheritance in a school management system mirrors real-life scenarios where both students and teachers share common attributes and behaviors with individuals in general, such as having a name and an age, but also have specific attributes and behaviors unique to their roles.

2. Encapsulation

Develop a C# program for a banking system. Create a `BankAccount` class with private attributes like `balance`, `accountNumber`, and `accountType`. Implement methods to deposit, withdraw, and check balance while encapsulating the account details.

Real-world Example: Encapsulation in a banking system is vital to protect sensitive data such as account balance and account number. It ensures that these details are not directly accessible from outside the class and can only be modified through specific methods, maintaining the integrity and security of the banking system.

3. Abstraction

Build a C# application for a vehicle rental service. Create an abstract class `Vehicle` with common properties like `make`, `model`, and methods such as `Start()` and `Stop()`. Implement concrete classes like `Car`, `Truck`, and `Motorcycle` that inherit from `Vehicle` and provide specific implementations for their functionalities.

Real-world Example: Abstraction in a vehicle rental service allows the program to focus on common characteristics and behaviors shared among different types of vehicles without worrying about the specific details of each vehicle type. This simplifies the design and maintenance of the application.

4. Polymorphism

Develop a C# program for a drawing application. Create a base class `Shape` with methods like `Draw()` and `CalculateArea()`. Implement derived classes such as `Circle`, `Rectangle`, and `Triangle` that override these methods to provide specific implementations for drawing and calculating area.

Real-world Example: Polymorphism in a drawing application allows users to work with different shapes interchangeably. For instance, regardless of whether the user selects a circle, rectangle, or triangle to draw, the program can dynamically invoke the appropriate `Draw()` and `CalculateArea()` methods based on the selected shape, enabling flexibility and extensibility in the application.

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