Actually I don’t completely agree with the points in this post. I see a few problems here :
Pranav Gupta
42

On a higher level I agree with you. Defining problems, identifying target audience, doing design research etc are all part of the user centered design. If you call these as plays, I agree.

I guess it’s only when we get into more granular level, that thinking plays as a way to solve specific design problems, I start to deviate. All I mean to say is CONTEXT plays a huge role and we shouldn’t be falling blindly for patterns/rules to derive solutions.

I would love to see some examples of how you have used the same play to solve design problems in different contexts.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.