But in VR, a “frame” is a relative window of experience derived from the visitor’s field of vision. This makes everything a potential frame, but also makes a premeditated frame based on my own interests presumptuous and, well, wrong most of the time.
In the Blink of a Mind — Prologue
Jessica Brillhart

or, you could say it is closer to stage-directing than screen-directing.

in the former, elements are ‘staged’ to look a certain way, continuously; in the latter elements are ordered to follow each other, continuously.

Screen directing also has mise-en-scène for longer shots but are premeditated, director intensive, no-alternative, no b-roll scenes that are deliberately left closed to editing; much like VR.

Stage directing, on the other hand is all about mise-en-scène where elements (character, prop, or backdrops) are expected to play out with each other, laid out on the stage for one continuous experience.

I’d argue stage directors might enjoy a new dawn in VR implemetations, while traditional film editors are to rediscover the wheel, of course, all in good conscience.

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