Caveats of Motion in Design
Adrian Zumbrunnen

There is a trick to use motion design repeatedly without making the user feel annoyed, and that is variation.

I haven’t seen many designers/developers use this trick yet. It’s most oftenly found in games.

But the trick is simple, you just make different animations by tweaking a base animation slightly.

As an example used in game design, Legend of Zelda Ocarina of Time and Majora’s Mask, have three different jumping animations which feels good even when you have jumped 394 times in a row.

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