Viola is a hybrid mix of turn-based JRPG-style combat, platforming, and rhythm game by solo indie game designer Jelle Van Doorne. The game follows the fairytale adventure of the titular Viola — a young girl and struggling musician who finds herself sucked into a magical, musical world inside of her violin.

I want to immediately note that Viola is an Early Access title available on Steam. Essentially, that means only about the first hour of the game is currently complete. In other words, what you’re purchasing now is a glorified demo and a “pre-order,” so to speak, of the finished…


Cityscapes dot every country around the world. From New York to London to Dubai. Marvelous, towering mountains of man cast sparkling lights for miles. Yet, of all the cities I’ve visited, there’s one that has left a lasting impression on me. One that stands head and shoulders above the rest.

A city that has fueled many offhand daydreams for years — since I very first set foot in it. It’s a city, that until recently, has barred visitors since 2012 simply because, like a mirage, it ceased to exist. That place was a city of heroes, a city called Paragon…


Recently — thanks, for the most part, to Steam’s Summer Sale — I’ve delved back into the world of the old school, classic first-person shooters. Namely, games like Half-Life, Deus Ex, and Red Faction to list only a few. As part of this nostalgia-filled retro romp, I’ve been writing reviews alongside my playthroughs of each game.

The first game I reviewed was the aforementioned Red Faction. Now, I’ve stepped a few years back in time — back to 1998 to be exact. A year when an unanticipated thrill ride landed on store shelves and took the gaming world by storm…


While racing series like Forza and Gran Tourismo are widely popular today, high speed, adrenaline-fueled racing games were born in the arcades of the mid-80s. Two of the undeniably most influential arcade racers being Hang-On and Out Run — projects spearheaded by Sega’s Yu Suzuki. Slipstream is a love letter to those earlier, pixelated, drive-by-the-seat-of-your-pants racing games.

Let me start this review off by cutting to the chase: Slipstream is great. Almost everything about the game is phenomenal, and I plan to tell you why I love this game, but first, we need to take a quick detour. …


First-person shooters are, if we’re being honest, the quintessential gaming experience. Video games like Doom, Quake, Half-Life, Deus Ex, Halo, Call of Duty and countless others helped to establish video games as something more visceral, fun, and engaging than simply pinging dots at brightly colored little pixel-saucers or prancing about, leaping from platforms while dodging cute ghosties.

I mean — yeah, sure — those other types of games, they can be fun, they can be important, but first-person shooters (or “FPS games” since we’re cool and know the lingo) quite literally built gaming into an empire.

So, why am I…


It’s the 1980s. You’re a wanted fugitive, slamming down on the gas pedal in a stolen muscle car. Sirens wail, and your rearview mirror is alight with the flashing of pursuing police cars.

Your car’s engine roars and tires screech as you hang a sharp left at the next intersection, then deftly throw the handbrake and drift down a narrow dirt road immediately to your right. Instinctively, you jerk the steering wheel, smashing through a weak wooden fence and tearing through a cornfield.

Halfway across the field, you leap out from the still moving vehicle, then sprint to a small…

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