To better understand tomorrow’s hypermediated world, we could do worse than to follow the experience of today’s video gamers. Writer and artist Michael Salu considers the increasing prevalence of synthesised experience in our day-to-day lives — Aside from a brief flirtation in the late-Nineties with the Tekken video game series (1994–2015) on Sony’s first-generation PlayStation, the multiplayer mode of GoldenEye 007 (1997) on the Nintendo 64 was my last real gaming moment. Over the past few years, however, my interest in gaming has had a second…