Thought Experiment — VR Education Application
VR has presented with many opportunities to make learning more easier and practical. Thinking from point of view of professors in medical colleges, as an add-on for colleges, colleges can setup a VR labs, with multiple installations of desktops with VR headsets, where students can learn, take tests and do test operations.
Persona

Name: Dr. Billy Innocent
Occupation: Professor
Age: 48
Quote: Keep up with the trend
Dr. Billy is a professor in XYZ Medical college and prefers to teach his students by giving them a hands on experience. He recently came across VR headsets and feels that they will be beneficial for the college and student, if they can use VR headsets to provide interactive experience of human anatomy, organs, and surgical procedures.
VR Experience: Medium
How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
Since, colleges will be setting it up, hence student won’t end up bearing its cost.
How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?
The lessons will have to be interactive which will involve rotating, picking up and making gestures.
How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.
Multiple high poly 3D models of organs, blood vessels, neural network etc.
Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?
Students need to participate in the experience.
Given the answers above, what are potential platforms you could use for your experience?
Oculus and Vive. It needs high immersion.
How would Augmented Reality better help teach your experience?
AR can be used as guide. But it won’t be helpful in the app which I have mentioned above.
How could eye tracking help you better tailor your experience to your students?
Eye tracking will help by reducing the steps required to display more info or moving to next step.
How would better Haptics better teach your experience?
Better Haptics would improve user experience by adding more differentiation to what the are trying to touch/hold.
How important is graphical fidelity to your experience? (Yes this is the same as last time, but important to consider as students could potentially get better technology)
Graphical fidelity is very important to user experience. But better technology, will be able to make it more functional.
How critical is it that your target student receives this training within the next two years?
Sooner the better. Students will always be there.