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Pasquale D’Silva
Pasquale D’Silva

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May 28, 2018

Sculpting Software Animation

Designing animation is sculpting time. Timing is critical. If you don’t consider animation timing, you’re not designing animation. Animation is visual music. Skilled animators employ rhythm, timing, tempo, composition, texture and dynamics. The year is 2018, interface design tools are finally incorporating animation, but many are missing the mark. They’re…

Design

8 min read

Sculpting Software Animation
Sculpting Software Animation

May 9, 2018

Giphy is stealing from artists

Sharing this email thread on a public link, for discovery & posterity. Here’s a twitter thread with some relevant information Email Thread To: Pasquale D’Silva From: Ari Spool, Community Operations Manager Subject: Fwd: Sup? Friday, Mar 2, 9:47 AM Hey, last time you were here, thought we were chatting on good terms…

Tech

3 min read

Giphy is stealing from artists
Giphy is stealing from artists

Nov 18, 2016

Thinko, it’s our new company!

Is writing a Medium article still a thing? I guess you’re reading this, so yes. Well, anyway, me & Jacob Bijani started a new studio. It’s called Thinko. What does it do?

Design

2 min read

Thinko, it’s our new company!
Thinko, it’s our new company!

Published in Elepath Exports

·Jul 28, 2015

Spatial Interfaces

I think spatially, and so do you. Can you scratch your left ear without looking? Pick a booger out of your nose, without poking your brain? Remember where you left your keys? Can you type, without looking at your keyboard? Know which pocket your phone is in? Which way is…

Design

8 min read

Spatial Interfaces
Spatial Interfaces

Jun 30, 2014

Engagement vs Happiness

In the case of Facebook, it’s sad that the measurable number of engagement, carries more weight than emotional feedback. This Cerebral thinking obliterates any value around Limbic (emotional / empathetic) thinking. They’ve lured so many people (including myself) into relying on the product, due to immense value provided for general communication. Products like Messenger & Events are magnets used to suck people into a system; to trick users into being ‘consensual’ subjects, primed for manipulation.

1 min read


Published in Elepath Exports

·Mar 19, 2014

We should clone game Interaction Design tools.

Previously, I wrote about the state of Interaction Design tools. It’s pretty piss poor if you ask me. I’ve been penning down endless pages of tool ideas over the years, and I’d like to share some with you. DISCLAIMER, I’m publishing this in a hurry. I want to start helping…

5 min read

We should clone game Interaction Design tools.
We should clone game Interaction Design tools.

Mar 19, 2014

The state of Interaction Design tools

The current state of tools is decent, but how they fit together is less than ideal. — Pull up a chair & get your butt cheeks comfortable, because this will be a comprehensive mind explosion. Animation is really, bloody hard. Furthermore, the idea of using animation in the context of interactive design is really new for many seasoned designers. As I see more people warm up to…

Design

6 min read

The state of Interaction Design tools
The state of Interaction Design tools

Apr 29, 2013

Milestones, not Timelines

I don't care about my last flurry of saves too much. There are so many tools which save every single “CMD + S” as a revision - which is usually pretty meaningless. Do we really need a snapshot of every single pixel nudge? Seems like a lot of noise to…

2 min read

Milestones, not Timelines
Milestones, not Timelines

Apr 9, 2013

Transitional Interfaces

Designers love to sweat the details. Much time is spent pixel-fucking buttons, form styles, setting type, & getting those icons as sharp as a tack. A+, great job, don't stop you guys. ...but there's little consideration about how it all fits together outside of a static comp. You tap a…

Animation

5 min read

Transitional Interfaces
Transitional Interfaces
Pasquale D’Silva

Pasquale D’Silva

Computer Arts, Research & Development: pasquale.cool

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