Pasquale D’Silva

Creative Director & Co-Founder of Keezy.

What Falling Shape Isn’t

I’ve been working on a game called Falling Shape for about three months now. The initial versions were sort of a stream of consciousness built on top of a pretty rough idea. This was my first time designing and building a game (with some help of some friends) as well as my first time doing any native iOS programming. I’ve abandoned the initial idea, but I did a decent…

“Rules of Business”

These 5 “rules” were originally published in Issue 10 of Offscreen Magazine and are republished here with permission. The title and the form of the piece was given by the

Invisible animation

There’s no doubt that animating user interfaces is a rising trend. Risen enough that the emphasis is often put on the animation itself, rather than on improving the user experience through subtle and functional animation. Pasquale D’Silva gave some good advice in his talk at Web Direction South in 2013, including:

Good animation is invisible.

Today I Learned Something about My Boyfriend That No Girl Should Ever Have to Discover

“Mark was the stuff of dreams. Kind, caring, attentive. Enough to make all of…

Improve the payment experience with animations

Behind the scenes of Stripe Checkout

It’s easy to see how designing forms can be seen as a chore that detracts…

Start with values, not your idea

“Values are timeless. They are the bedrock of a company and don’t change even when everything else does.”

Tesla Adds Titanium Underbody Shield and Aluminum Deflector Plates to Model S

By Elon Musk, Chairman, Product Architect & CEO

Framer.js tips

Extending Framer to make prototyping faster and more fun

Update: I ended up turning all these tips into a library you can instantly include in your

Things to Bring on a Trip Around the World

Pack light. Be happy.

Three days before my trip, I panicked—I hadn’t packed a single thing. I had procrastinated, hoping…

Coding in color

How to make syntax highlighting more useful

This is what syntax highlighting looks like for most of us.

Interfaces in need

Facebook doesn’t need your design help. But there are many other companies that do.

2014: Bringing design to life

Why Photoshop vs Sketch doesn’t matter, making things move and live does, and why it’s a great time to be a product designer

Software Criticism

Criticism may not be agreeable, but it is necessary

Criticism may not be agreeable, but it is necessary. It fulfills the same

Animation Principles in UI Design: Understanding Easing

An in-depth look into Ease-in and Ease-out

Supercharge your Workflow in Sketch

8 Easy to Learn Shortcuts to Increase your Productivity in Sketch

It’s okay to take your time.

I’ve always felt rushed making software. I remember my first year of college, when I really started programming, anytime I had an idea for a project there was a…

Confusing UI in iOS7 

It’s flat, it’s beautiful — and it can teach us a lot about how a sloppy interface implementation can successfully confuse users. 

The Value of Beauty

Beauty is the most important thing to strive for in all that you create.

Beauty is not just about how something looks from the outside. It…

The Facebook experiment has failed. Let’s go back.

I am signed into Facebook right now. At a quick glance, the entire list of posts on the first screen are irrelevant to me. If I…

Thinglist 1.1

The fourth or fifth time someone told me I had to check out Monk’s Kettle, I realized two things: one, that I probably should make a point to go there (I’m a big beer nerd), and…

How to Explain Bitcoin to a 7-Year-Old

I’ve been explaining how Bitcoins work since 2010. Here is the simplest analogy I’ve discovered that explains transactions, anonymity, and coin production.

There’s a room that anyone can access. The room has security cameras that anyone can view, and every second of recorded footage is available online forever.

Facebook Home ads show Facebook at its worst

Facebook is this amazing phenomenon that has touched over one billion people in the world over the last few years. We are more closely…