Tom Clancy’s Splinter Cell

Patidoj
1 min readFeb 11, 2022

--

Tom Clancy’s Splinter Cell is a series of stealth shooter games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed “Third Echelon”. The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine and emphasising light and darkness as gameplay elements). All the console and PC games in the series were positively received, and the series is commercially successful. The series was once considered to be one of Ubisoft’s flagship franchises,[1] selling more than 31 million copies by 2011. However, as of 2021 there has not been a new installment since 2013,[2] though a VR version[3] and a remake have been announced.

Tom Clancy’s Splinter Cell (2002)[edit]

Main article: Tom Clancy’s Splinter Cell (video game)

Tom Clancy’s Splinter Cell was developed over a period of two years and developed by Ubi Soft Montreal with original publishing by Microsoft Game Studios[34][35] for the Xbox as an exclusive title. Later in 2003, Ubisoft port the game to Microsoft Windows, Mac, PlayStation 2, GameCube and Game Boy Advance. Inspired by the Metal Gear series,[36][37][38] it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.

--

--