The game industry is a very dynamic business area. When we started the journey of developing Paracosm Project, I knew, it will be an amazing adventure with many surprises and unexpected twists. Now, the company is in the middle of powerful changes, and I welcome them. Only by remaining flexible we can evolve with the whole industry — and thus, succeed in it.
This article is all about the current changes in Caer Sidi and Paracosm. I write it for our community, for our partners, for our investors, and for everyone interested in this example of building an innovative gaming project. The current renovation in the company is the result of our search for the best ways to implement core ideas of Caer Sidi and Paracosm.
That was the beginning…
Come-from-Beyond initiated Paracosm Project. The official birthday is the 13th of June, 2018.
CFB has a big, innovative, and long-term vision. We started with the development of one game and proof-of-concept for cross-real game universes — paracosms. At the moment, CFB’s vision is much bigger. And it would be better to check it out in his article.
He invited me as CEO of the whole project, and I’m grateful for this. I was inspired by the idea to build a global, end-user oriented infrastructure on the basis of IOTA, where the community would be able to create their worlds and enjoy adventures in them, getting a seamless experience, throughout all worlds and realities.
Growth on the way
For the last one and a half years, the project grew significantly. As a result, we can distinguish three parts:
1) Paracosm Platform — CFB leads the development of infrastructure, required for the ecosystem of Paracosm.
2) The game development team that works on the franchise Post Scriptum. A specially created (by CFB) system of decentralized management controls all the processes here.
3) Caer Sidi services, which are responsible for:
- engaging with the community and players;
- phygital gate — work with assets, which can exist in digital and IoT forms. It’s possible to transfer them between universes and players;
- UX and fun experience of users from interacting with the ecosystem.
It was a big challenge for me to work on such a diverse project. I see many innovations and really non-standard ideas, developed for this period.
People in the project also grew significantly. We still work in one project but as a few independent teams. The teams of CFB and Post Scriptum are responsible for Paracosm Project and PS games. For myself, I see the necessity to focus on the Caer Sidi service and be responsible only for this part.
All the independent teams use the distributed registry technology. In Caer Sidi, we plan to integrate the service with open DAG Tangle in the future, after the release of necessary solutions by IOTA Foundation or/and Paracosm Platform.
With the Caer Sidi team, we build our work process on the following principles:
- step-by-step work. We are moving to the implementation of the long-term vision — create an infrastructure for seamless gaming. Years are needed to make this idea come true. That’s why we divide the work on stages, with released products as a result of each.
- building a sustainable business model. The team of Caer Sidi has very limited resources. We need funds to invest in sales and marketing to get clients and to bring the product to market. We need to generate resources for R&D and further development.
- client- and community-driven approach. Our products should solve problems of game developers or gamers.
Caer Sidi is relatively young, the same as the whole Paracosm Project. Still, we have made quite a lot.
The service of assets management is working. It allows transferring assets between games and players. Transactions are stored in DLT. We have an open block explorer — even if this is still Hyperledger. This solution helps to check out the history and collectible value of the assets.
We have released the user interface of the service — with the authorization system, inventory, and payments. We have launched the possibility to activate physical assets and connect them to an entity in the registry and to their digital twins. Almost all the Caer Sidi phygital assets, sold on presale, have been produced, and we ship them to our customers.
The backend for integration with games has been developed. It’s possible to use it for PVP matchmaking as it has been done for Post Scriptum CTG (the game is available here). The team is working on integration with other game development companies.
Caer Sidi Store is working and we prepare a very big boost in the available assortment. Even now, most of the positions in the store show real cases.
To the future
Of course, we have lots of work ahead — in the area of UI/UX, user interaction, production, NFC integration. We plan to create cases of a deeper machine to machine communication. Still, even now, the main functionality is working in the beta version. With a few game dev companies, we are on the stage of developing some end-products that use the Caer Sidi services.
The team continues the work on a few services. For example, our mobile application is in its alpha stage. CS Hub (ex VR Hub) is in progress. And it’s too early to talk about some other services.
As I said earlier, it’s very important for us to understand how to move to the long-term vision and at the same time provide the project with resources by releasing products for our clients.
To make this possible, we talk with many market players and game developers, participate in game conferences (CGC, Essen Spiel’19, Game Connection Europe). After receiving feedback from industry professionals, we have decided to focus on Phygital Gate, particularly on the services that unite physical and digital worlds for game development companies.
Now, we are concentrated on work with developers, which use our technologies, the development of our services, and elaborating all the processes while releasing end-products.
Our biggest treasure
Paracosm Project is an amazing idea. It has evolved into the current condition when three independent teams work on individual parts. The idea is still evolving and gradually it gets tangible forms and gives results for all the participants.
Only one power keeps this idea alive — it is the interest of our community. We do everything for people, for our end-users. We keep this in mind, otherwise, all our actions would be hollow, pointless.
The community around Caer Sidi is our biggest treasure. I feel blessed to do something for these incredible people.