deserialize
Ethereum State Channel Games — Part 1: State Serialization and Fastforward Consensus
libertylocked
701

Didn’t understand how you used the toUintArray function to convert all the data bytes to a uint array. state.board is of type address[], state.next is of type uint and state.players is again address. How does the datatype address of 20 bytes equivalent to uint32 type? Would the pseudocode be same if the game state contained a uint256 or some other type?