Paul SztajerGotta Get Outta This Project TimelineWhy pre-production and post-production matterJun 2, 2020Jun 2, 2020
Paul SztajerMomemtumAn incrementalist approach to developing a creative practiceMay 8, 20201May 8, 20201
Paul SztajerOn Creative Anxiety, and residency retrospectivesThis blog post started as a diary that I wrote about 6 weeks ago, at the halfway point of my artist residency at pvi.Jul 18, 2019Jul 18, 2019
Paul SztajerDesigning a BudgetThis post describes the design of Budget Haver, a minimalistic budgeting app that’s focusing on controlling spending that you can totally…Mar 20, 2019Mar 20, 2019
Paul SztajerHaving a Budget“I need to have a budget”. I’ve said these words, or variations thereof, a lot of times over the years. I’ve never been that great at…Mar 11, 2019Mar 11, 2019
Paul SztajerDeciding Where the Heart IsA Global Game Jam 2019 “game” postmortemFeb 18, 2019Feb 18, 2019
Paul SztajerinSeeThrough StudiosIt’s probably complicated: Visualising the states of a quantum computerThis is a devlog for the project QByte, but rather than a straight devlog, I’m taking a topic I’ve encountered and delving into it. At the…Nov 19, 20171Nov 19, 20171
Paul SztajerinSeeThrough StudiosQByte Devlog: Cycles and Cul-de-sacsYou can find the current build of QByte here. It’s really an in-between build, so expect some broken-ness.Nov 6, 2017Nov 6, 2017
Paul SztajerinSeeThrough StudiosQByte Devlog – v0.1: The Simulator Lives!You can find the latest build of QByte (v0.1) here. Feedback is always appreciated. Specifically, if you are someone or know someone who’s…Sep 24, 2017Sep 24, 2017