The Science Behind Peak’s Spatial Awareness Game Street Nav
Flex your Memory and Spatial Awareness Skills in a 3D Immersive Game
After a short absence, Street Nav, our 3D navigation and spatial orientation game aimed at flexing your memory and spatial awareness skills, is back in the app. Street Nav has the honor of being our first 3D immersive environment game. At the start of the game, you’re given an aerial map with start and end points to memorize. You’re then dropped into the maze at street level. Your challenge is to find your way through the maze to the designated destination.
We believe that this 3D environment helps create experiences that are similar to “real-life” navigation tasks.
Why the focus on navigation?
Following the 2014 award for the Nobel Prize for Physiology or Medicine to three scientists for their part in showing the brain’s specialised systems for navigation, navigation has received its fair share of coverage. Research undertaken by one of the prize winners, Professor John O’Keefe, indicates that experiments using tasks similar to that in Street Nav show activation in areas of the brain that are linked to spatial abilities.
In the past, 3D games have contributed to the treatment of phobias, by taking real-life techniques and creating virtual correspondents. Similarly, virtual reality is used as a component in cognitive rehabilitation, providing more ecologically valid and dynamic assessments and training.
Implementing virtual reality and 3D games allow us to reduce the level of abstraction in cognitive training and initiate a phase shift towards skills training. In the case of Street Nav, players are engaged in an immersive environment that more closely resembles real-life situations. Some research suggests that training with 3D spatial navigation tasks protects the hippocampus from age-related decline. Street Nav aims to exercise the same cognitive abilities from those academic tasks in the context of a fun Peak game.