Pedro MachadoAll Game Designers Should Learn to CodeSince starting my journey in the games industry, I felt like one cog of a bigger machine. I had it in my mind that I needed a team to make…Jan 5Jan 5
Pedro MachadoUsing the Dependency Stack to Manage Uncertainty in Game DevelopmentDuring development, one question that I always find myself asking is, “What should I work on next?” or “What’s the current priority?.”…Dec 1, 2023Dec 1, 2023
Pedro MachadoHow Structured Iteration Helped Me Overcome My Lack of Art SkillsThis article was initially published in the July 2023 edition of Pico-View, a monthly webzine with Pico-8 articles and interviews. Go read…Nov 28, 2023Nov 28, 2023
Pedro MachadoArt is All About Contrast, And So Are GamesI was reading “Art and Illusion,” a book by art historian Ernst Gombrich about the psychology and perception of visual representation in…Aug 18, 2023Aug 18, 2023
Pedro MachadoNegative Space and Game DesignSome thoughts on how game designers can use Negative Space as a toolMay 24, 2023May 24, 2023
Pedro MachadoExploring ChatGPT as a Game Design ToolI’ve been experimenting with ChatGPT lately, trying to find use cases that actually help me do my job as a game designer.Apr 11, 2023Apr 11, 2023
Pedro MachadoThe Game Dev Surgical TeamA thought exercise on how game dev teams are structured based on the classic book “The Mythical Man-Month” by Fred Brooks, Jr.Apr 3, 2023Apr 3, 2023