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Illustration: Lisk Feng

Overview

For my final project at Ironhack Amsterdam I worked on an end-to-end UX design project in a sprint-style timeframe of 2-weeks. Guided by user research insights and a desire to create a meaningful, empathetic product I created Trip Shelf, a mobile app that lets users “travel” the world through custom book lists. This project was selected as one of the top 3 from the cohort and was presented to over 80 attendees at the Hack Show, a public event hosted by Ironhack at the end of each bootcamp.


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Illustrations: Alice Lee

This case study was completed as a part of Ironhack’s 9-week, full-time UX/UI design bootcamp in September 2019. The goal was to add a feature to an existing product. This individual project had a timeline of one week.

Background

Starting out in a new field can be daunting, and it helps to have someone with personal experience to guide you with advice and insights. This mentor/mentee relationship is highly beneficial to both parties, but not always easy to set up. LinkedIn is the primary professional social network for career-minded people at multiple stages of experience and the perfect medium through which…


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Client: Ironhack Amsterdam

Timeline: 2- week design sprint

Methods: User research, wireframing, prototyping, user testing, branding, animation

Tools: Sketch, InVision, Marvel

Background

Have you ever experienced a period of time that felt like an endless loop of the same stressful week? Over time did it lead to a general feeling of being discouraged and unmotivated? While the causes of these sentiments are many, the results are universally detrimental to people’s wellbeing. Looking Forward aimed to combat these feelings by incorporating positive psychology and focused user research insights into a digital solution that was simple, fun, and stress-free.

The app helps reframe…


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This case study was completed as a part of Ironhack’s 9-week, full-time UX/UI design bootcamp. The UX phase of the project was completed over 2-weeks in September 2019, and the UI was picked back up in October with a time frame of one week. The goal was to create an e-commerce product for a local brick & mortar store in the Amsterdam area.


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Illustrations by Clara MacDonell

In a multi-pronged effort to save up money for a UX bootcamp, push myself out of my comfort zone, and keep myself busy during the summer, I found myself taking on a part-time backserving position at a fine dining restaurant. My days were still spent as an academic library supervisor kick-starting user research for the college website redesign, and voraciously consuming all the design material that I possibly could. By night I was thrust into the dizzying dance of napkin folding, polishing, flipping tables & a seemingly endless wine list. While I hadn’t deluded myself into thinking the job would…


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On a foggy spring morning along the shores of Lake Champlain in Burlington, Vermont, some 200 UX professionals and developers gathered (indoors) to explore the concept of immediacy in design today. Does capturing user attention spans come with responsibility? How can designers design for immediacy without sacrificing a solid understanding of their research questions for faster iterations? How are affordances and signifiers evolving in application as digital aesthetics shift further and further towards tasteful minimalism? With two tracks, eight speakers, and plenty of coffee, UX Burlington 2019 was ready to tackle these questions and more.

I arrived at the conference…

Pembroke K.

Perpetually Curious UX Writer and Content Designer | AMS | pemking.com

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