Denis PerevalovComputing ray origin and direction from Model View Projection matrices for raymarchingWhen performing raymarching (as well a raycasting and raytracing) using fragment shaders in OpenGL, it’s required to compute ray’s origin…May 2, 2019May 2, 2019
Denis PerevalovProgramming VR with openFrameworksTo work with VR using openFrameworks, you can use ofxOpenVR addon: https://github.com/perevalovds/ofxOpenVRApr 27, 2019Apr 27, 2019