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Designers have never been more empowered to design beautiful interfaces. Thanks to tools like Sketch, we can now mock up interfaces faster than we can edit photos. Other tools like Framer, Pixate, Invision, Flinto, etc, have come around that allow us to take these mock ups into clickable prototypes and animated transitions. Prototypes can be taken so far as to even trick people into thinking they’re seeing a fully functional product. The state of design tools has never been more exciting.

The Designer’s Toolbox is Full (of similar tools)

Although we have a ton of tools to choose from when designing, each tool has functional overlap with our other tools. It’s like having a philips-head screwdriver and a flat-head screwdriver — they both have similar functionality but they’re meant for different screws. …

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Lessons Learned from Steph Curry

It’s incredible to most people what Steph Curry is capable of doing. He can dribble around other players, execute acrobatic twists and turns, finish shots in dramatic fashion, all without even breaking a sweat (so it seems). To most people, what Steph Curry does seems “impossible.” He is an artist on the court and he is one of the most creative basketball players ever.

What people don’t see is the years of practice Curry has endured to get where he is.

Work Doesn’t Start and Stop on the Court

Whether it’s basketball, painting, cooking, or any other creative profession, witnessing true creativity is inspiring to others.

“How did they come up with that brilliant idea? … How did they create that masterpiece?” …

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Ask questions. Hypothesize. Test. Analyze. Iterate.

Science is people. People use the process of science to make an observation, come up with a hypothesis of why it happens, then try it, and compare it to what you thought was going to happen. That process has changed the world.

— Bill Nye

In technology, a product designer is responsible for how users experience a given product. We spend most of our days in the mindset of a user, thinking through their problems, and designing solutions.

The scientific method starts with a question — “why is the sky blue?” From that question a hypothesis is developed — “because… molecules” — then predictions are made and tested. From those tests, an analysis is given as to whether or not their hypothesis holds true. In a designer’s process we ask many questions, define a problem, propose a variety of solutions, test them, and assess how well they’ve solved the problem. …

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How we use Github for design collaboration

When we rebranded Shyp last year, there were three of us collaborating on the product design. As we worked, we implemented a style guide that could help us maintain a consistent aesthetic between designers. We now have a style guide for each of our products and they have become great resources for designing new features and moving between teams.

Like most teams, we use Dropbox to share files and collaborate on projects. If a designer wants to change the font size of a file, they simply make the change, press save, and the rest of the team can use the updated file. This is great for ongoing projects but can be dangerous for something like a style guide. …


Micah Sivitz

Designer at Dropbox. Years of non-writing experience.

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