The Observer June update 6/28

Back with The Observer update. There is not too much to report this month. I finished 90% of the factory area and created the final area as shown above. While game play speaking this area is not very special and all of the bosses are optional the lore and background story is what I put an emphasis on. With this point the main story has hit the half way point and I am introducing a new character. If you can get to them….

I am also getting the next major area of the map ready and adding some new story implications.
As I mentioned last month I figured out how to have each boss battle have a different song last year. So this month I went through all of my possible songs and set up a list of the bosses and matched them up to songs that I felt suited them and made this list.

I programed the boss themes to play when you battle the boss in a few different ways because I couldn’t seem to fix a minor bug. No matter which way I did it the normal battle theme would play for a second then the new theme would load in. While not game breaking it was annoying. Then this morning while I was thinking about what to write for this post while taking my morning shower…. I had a thought…
So after reprogramming all of the bosses, I had programmed earlier in the month, all morning I have successfully changed the boss themes without that audio bug and while I was doing that fixed a few bugs related to the bosses that I didn’t notice I had made or didn’t know how to fix. The fix was surprisingly simple; before this, I had the new boss track activate during the battle itself (which caused the audio problem). The plus of this method is that the boss music would only work during the battle itself. What I do now is I set up the main music to be the boss theme before the battle starts which allows it to load in that fraction of a second before the actual battle. The problem with this is if I forget to put in some code to return the song to the old one when the battle ends it continues to play… But it seems to work for the battles I have tested. Woot!@
Most of the bosses have their own unique boss battle theme but I decided that bosses that will repeat will have the same theme to keep them together (Aka the mimic bosses and the mech bosses).
As you might notice that I am only about 50% into the game and I already made 18 bosses (and only 4 of them are needed to progress the story). So I believe that by the end it should have nearly 2X that… I hope that is not too many…
Like always if you want to see the new build feel free to message me and I can send you the dl link.
Have a great July!