This is not a prescription for the right way or wrong way of building software on product teams. In fact there is no such thing as a right or wrong way of working. Different practices work in different ways with different people on different teams. Instead this is a breakdown…

As with everything you do in life, it takes 10,000 hours to master what you’re doing. Or in the least to feel comfortable with it and to begin to feel proud of your output. I’ve been shooting terrible photos since early high school. I distinctly remember running home from school…

When I’m not furiously swiping right on Tinder trying desperately to find the love of my life in a sea of random people I’ve never met, I’m building software and interfaces for the iPhone. As it turns out, Tinder actually pioneered an incredibly interesting and unique gesture-based interaction pattern that…

Apple recently released iOS 11.0 to the public on September 19, 2017, bringing with it a plethora of API changes to system frameworks that every iOS Engineer interacts with on a daily basis — namely UIKit and Foundation.

This release came alongside the announcement of the iPhone X’s edge-to-edge display…

Phill Farrugia

Takes photos, writes words and codes things.

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