Philip WhitehallDoes it still make any sense to leave Unity?How much has changed since Unity’s 2023 PR disaster? What decision making did I employ through the waves of their changes?Sep 27Sep 27
Philip WhitehallThree points to confidently scope your indie game projectA key reason for projects failing is the lack of scoping. Today I want to share the important areas for you to confidently tackle this.Sep 20Sep 20
Philip WhitehallEffective Ticket Writing for Development TeamsI attempt to whittle down the most important aspects of ticket writing for an executing dev team based on my experience on multiple…Sep 13Sep 13
Philip WhitehallHow to avoid “consolidating workflows” accidentally being “more workflows”The slippery slope of simplifying things turning out to be more complicated is real. In this article, we explore how to avoid the pitfallsSep 6Sep 6
Philip WhitehallThree reasons industry inexperience should be relishedToday we will talk about why you shouldn’t worry about being new to something, and that you have some advantages!Aug 30Aug 30
Philip WhitehallWhat genre video game should you make first?You have wonderful ideas brewing for a video game, and that’s a good position to be in! You’re thinking up of a new or updated game…May 29May 29
Philip WhitehallThree lessons when working on a multi-platform gameAny great game will have a number of hurdles to go multi-platform. So here are three points I learned from my own process.Jun 17, 2022Jun 17, 2022
Philip WhitehallThree important segments to an indie game developer’s “work week”Indie game devs have to wear a broad selection of hats. Here’s my take on three of the important segements to keep a pulse onJun 9, 2022Jun 9, 2022
Philip WhitehallThree things to remember when developing your first indie gameEmbarking on your first game dev can be a dream, but there will be hurdles. Here are some points to help get you startedJun 1, 2022Jun 1, 2022
Philip WhitehallBehind the scenes, literally—My journey in BroadcastingHello! Phil here. Today I work in my own video games studio tinkering away at ideas to entertain the masses. It has always been my dream to…Mar 24, 2022Mar 24, 2022