Nobody is actually driven after their day at work to go put themselves in VR. They watch Game of Thrones instead, so we are not there yet. This means that the compelling content has not being discovered, so it really is going to take us two to three years to figure out what the most compelling content is.
There’s also active research for when you are in VR. When you are in VR, about 80% of your neurons in certain regions of your brain, that’s 80% of neurons that affect other senses, are shut down. They’ve discovered that the brain is reacting very differently in VR, so for us this means that if that’s the case, we need to ask ourselves what we can tweak on the rendering side to make the brain perceive certain things.
…rface to the services that actually surround the Unity ecosystem to the discovery of the best game, we all strive to make this easier for developers and content creators because now it’s no longer just developers that write code — it’s people that don’t write code that want to create content. The easier we make this, the more users we get, the more applications and experiences there are created. That’s the mission.