Sep 3, 2018 · 1 min read
Great article, thanks! Isn’t there an argument for breaking things up though at times, especially when dealing with a more oop style approach? For instance, keeping game modes and such as classes in external modules. That way, you have lots of modules, and one or two scripts to tie them together. Finding the thing you want to edit would be easier then… instead of scrolling through lots of code.
