PixlverseDevblog #16: Rare Evo — Public Reception and the FutureExciting things are on the horizon — can you feel it? Welcome! Many things are evolving and we’re continuing to pour our passion and…Sep 7, 2023Sep 7, 2023
PixlverseDev Blog #15 — How Far We’ve ComeWelcome to Devblog #15! So much has happened since our last post and we’re excited to share the latest updates. The start of testing marks…Jun 25, 2023Jun 25, 2023
PixlverseDev Blog #14 — Final Prep for TestingThe time has come! Invitations for the first round of testing have been sent out and the first test build is almost in their hands…Feb 2, 2023Feb 2, 2023
PixlverseDev Blog #13 — Combat Upgrade, Animation Pipelines and Closed Alpha TestingWelcome to Devblog #13! It’s a big one! We’re in the final sprint before Pixl Pets combat enters closed alpha testing and a lot has been…Jan 10, 2023Jan 10, 2023
PixlverseDevblog #12 — New Arena Concepts, UI Exploration and Live Testing ImprovementsWelcome to Devblog #12! In this blog we’ll be showing off some of our Battle arena explorations and some more code improvements to our live…Dec 2, 2022Dec 2, 2022
PixlverseDevblog #11 — Prototype Visuals & Engine ChangesThe new art pipelines discussed in Devblog #10 have been coming together! And as such we’re finally able to let you peek behind the…Nov 2, 2022Nov 2, 2022
PixlverseDev Blog #10 — Art Advancements and Bug SquashingIt’s been a productive month with some exciting advancements. Devs have been sprinting non-stop to squash bugs, game designers have…Oct 2, 2022Oct 2, 2022
PixlverseDev Blog #9 — UI/UX, Debugging, Behaviors, Lobbies, and Mobile TestingRemember on the last blog, we said that we’ll switch to a monthly release period? We decided to finish out the month and write one…Sep 1, 2022Sep 1, 2022
PixlverseDev Blog #8 — Pools, Playtesting, and Team ExpansionIt’s hard to believe we are already at Dev Blog #8… We hope they have been an eye opener for you about what is going on behind the scenes…Aug 18, 2022Aug 18, 2022
PixlverseBi-Weekly Dev Blog #7 — UI, Move Balancing, Refactoring & more!It’s the time you’ve all been waiting for…the fortnightly bi-weekly dev blog! This time we’ll be covering some recent user interface…Aug 4, 20221Aug 4, 20221