Collin CummingsinPlayWellNo Man’s Sky and the Beautiful Return to the WeirdI remember when Seaman came out. I was just out of High School. I had taken a pause from video games in my personal life, but always stayed…5 min read·Aug 11, 2016--2--2
Collin CummingsinPlayWellPlayWell Podcast #20 — Matt Nava of Abzu Swimming in DiscoveryIt seems like we’ve been trying to find where games and art meet for years. While this endless discussion tends to yield more questions…1 min read·Aug 4, 2016----
Collin CummingsinPlayWellGames are the Most Important Design Tool that No One is Using.If you’re serious about the future of ideas, you should be thinking seriously about games.2 min read·Jul 26, 2016--2--2
Collin CummingsinPlayWellOn Overwatch and WorldbuildingIt’s no surprise that Overwatch is fantastic. The gameplay is, without a doubt, incredibly fun and addictive. What really sticks with me…1 min read·Jun 10, 2016----
Collin CummingsinPlayWellYour Startup’s Next Hire: A Game DesignerThere’s something I see that most game makers I meet don’t. It’s a significant empty space that we’re waiting for you to fill, but you…2 min read·May 13, 2016----
Collin CummingsHow to take the big step in making your own game.Just take it.1 min read·May 4, 2016----
Collin CummingsinPlayWellDear Hungry Game Maker, Don’t Do Spec WorkThis morning, I got caught up in two different reddit threads about game devs doing free or spec work. In one case, the person was offering…3 min read·May 3, 2016--2--2
Collin CummingsinPlayWellIdeas Don’t Make Good Games, People DoIf you want a chance at making a successful game, take this advice.3 min read·Feb 29, 2016--2--2
Collin CummingsinPlayWellHow to Win a Debate: Lessons From the First Games Debate ClubLast night, we teamed up with Technically Brooklyn and held our first ever Games Debate Club at The Yard in Williamsburg. We don’t know of…3 min read·Feb 17, 2016----
Collin CummingsinPlayWellWhy It’s Still Hard to Make It in Games (and What to Do About It)Why is it still hard to make it as a game developer?3 min read·Feb 16, 2016--3--3