Collin CummingsinPlayWellNo Man’s Sky and the Beautiful Return to the WeirdI remember when Seaman came out. I was just out of High School. I had taken a pause from video games in my personal life, but always stayed…Aug 11, 20162Aug 11, 20162
Collin CummingsinPlayWellPlayWell Podcast #20 — Matt Nava of Abzu Swimming in DiscoveryIt seems like we’ve been trying to find where games and art meet for years. While this endless discussion tends to yield more questions…Aug 4, 2016Aug 4, 2016
Collin CummingsinPlayWellGames are the Most Important Design Tool that No One is Using.If you’re serious about the future of ideas, you should be thinking seriously about games.Jul 26, 20162Jul 26, 20162
Collin CummingsinPlayWellOn Overwatch and WorldbuildingIt’s no surprise that Overwatch is fantastic. The gameplay is, without a doubt, incredibly fun and addictive. What really sticks with me…Jun 10, 2016Jun 10, 2016
Collin CummingsinPlayWellYour Startup’s Next Hire: A Game DesignerThere’s something I see that most game makers I meet don’t. It’s a significant empty space that we’re waiting for you to fill, but you…May 13, 2016May 13, 2016
Collin CummingsinPlayWellDear Hungry Game Maker, Don’t Do Spec WorkThis morning, I got caught up in two different reddit threads about game devs doing free or spec work. In one case, the person was offering…May 3, 20162May 3, 20162
Collin CummingsinPlayWellIdeas Don’t Make Good Games, People DoIf you want a chance at making a successful game, take this advice.Feb 29, 20162Feb 29, 20162
Collin CummingsinPlayWellHow to Win a Debate: Lessons From the First Games Debate ClubLast night, we teamed up with Technically Brooklyn and held our first ever Games Debate Club at The Yard in Williamsburg. We don’t know of…Feb 17, 2016Feb 17, 2016
Collin CummingsinPlayWellWhy It’s Still Hard to Make It in Games (and What to Do About It)Why is it still hard to make it as a game developer?Feb 16, 20163Feb 16, 20163