CitizenWhen It’s Smart to Play Dumb: Managing AI RecommendationsCraig Higdon | Originally published on www.pluscitizen.com2 min read·May 12, 2017----
CitizenWill Brain Wearables Make Us More or Less Human?Hana Hiratuska | Originally published on www.pluscitizen.com2 min read·Apr 26, 2017----
CitizenIf Design is King, Content is Prime MinisterBy Donald Carson | Originally published on www.pluscitizen.com2 min read·Jan 26, 2017----
Citizen2017 Interaction Design and Development TrendsDecember 28, 2016 | Citizen Inc.2 min read·Dec 28, 2016----
CitizenDogstimation: Estimating Our Design Backlog Using Our DogsAgile for design isn’t a revolutionary concept: it has been examined and embattled for a while now. But we’ve broken apart this defined…3 min read·Dec 5, 2016----
CitizeninCitizen, Inc. BlogWhat’s in it for you? Three Reasons to do Usability TestingBy Brooke Wendt | Originally published on pluscitizen.com4 min read·Nov 2, 2016----
CitizeninCitizen, Inc. BlogEight takeaways from our Connected Finance PanelBy Citizen, Inc. | Originally Published at pluscitizen.com2 min read·Oct 26, 2016----
CitizeninCitizen, Inc. BlogMany Folds Given: The Most Incredible Article About the Fold You’ll Ever ReadBy Ryan Mowery | Originally Published at pluscitizen.com4 min read·Oct 19, 2016----
CitizeninCitizen, Inc. BlogGuest Post: It’s Expensive to Have IdeasBy Anika Hedstrom | Originally published at pluscitizen.com4 min read·Oct 12, 2016----
CitizeninCitizen, Inc. BlogSeven Design Lessons from the Portland Creative ConferenceBy Citizen, Inc. | Originally published at pluscitizen.com5 min read·Oct 7, 2016----