Further thoughts about VR dancing
Here are a few more thoughts on the subject of the previously described VR dancing educational experience.
Q: How would Augmented Reality better help teach your experience?
A: AR could significantly reduce the technical challenges in creating this experience. First it would alleviate the necessity of a complicated setup wherein the user must either buy extra expensive peripherals (such as the Vive puck tracker) or strap their controllers to their feet. Instead, users would be able to look at their actual bodies and see where their feet are going.
Q: How could eye tracking help you better tailor your experience to your students?
A: Eye tracking could help gauge the level of comfort the student has doing the steps for the dance they are learning. For example, looking at their feet would indicate a lesser command than looking ahead.
Q: How would better Haptics better teach your experience?
A: Haptics could allow for the simulation of partnered dancing by providing feedback and pressure through one’s hands from an AI partner.
Q: How important is graphical fidelity to your experience? (Yes this is the same as last time, but important to consider as students could potentially get better technology)
A: I still think high-fidelity graphics would be one of the lesser areas of concern.
Q: How critical is it that your target student receives this training within the next two years?
A: It’s not exactly time-sensitive.