4 Things I learned Designing User Interfaces for VR at Disney.
James Hsu
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Thanks for sharing James — I too see a lot of commonality in VR and print design. Along the same lines, I worked on a text-based adventure in VR that explores the use and meaning of text in VR: https://medium.com/@pogonophone/read-on-telling-text-based-stories-in-vr-410a0124be7#.qut5s82jv

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