Author’s Note: This article is cross-posted from the Game3.js Newsletter to coincide with Gitcoin Grants Round 7! Do check out Gitcoin Grants if you’re interested in supporting open-source Web 3 game development🤗
What is QF (Quadratic Fuding), and what makes it so exciting?
wtfisqf.com has a great primer on what Quadratic Funding is
Quadratic funding is simply an equation for funding that “pushes power to the edges, away from whales & other central power brokers”
If there’s one thing the video game industry knows about, it’s whales. The industry practically invented the term.
We also know about central power brokers. Power in the game industry now revolves around discovery. In the past decade, games have moved from a simple, honest transaction to a nebulous free-to-play model: dominated by whales, and obscured by ad networks and platform in-app purchases. …
Game developers take it for granted, but we default to using certain platforms without really thinking about it.
When developing a game, we start with Unity as our game engine, add in a slew of third-party SDKs, fire up a backend server on AWS, and then finally deploy on the App Store.
What we fail to realize is as we centralize around these platforms, they become the gatekeepers of the industry.
All the value from our players have to go through them. They decide which games players see, and what percentage their revenue share is.
When platforms lock us in, they effectively define the rules. …
2019 was yet another banner year for the video games industry. Revenues are steadily growing 3% year-over-year (with mobile games revenue making up more than half of the total).
Yet, the more the industry grows, the more some things stay the same.
Nowhere is this more obvious than from seeing last year’s Top Mobile Games, where we see the list being dominated by the same old stalwarts. Case in point: Candy Crush, Pokemon Go, Fate/Grand Order and Fantasy Westward have all been in the Top 10 for 3 consecutive years.
There’s always innovation happening in the game industry though, and disruptions can happen in the blink of an eye. 2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energize players, both old and new. …
Author’s note: I wrote this article more than a year ago (December 2018). Some of the references or links may not be accurate anymore, but I believe the general message of the article still holds true.
Game developers today are forced to optimize for the attention economy. This inescapable reality has stifled innovation — building up artificial barriers that trap virtual economies behind closed platforms, incentivized ads and loot boxes.
Interoperability is the sledgehammer that will tear down these walls.
when games didn’t have microtransactions.
Back then, the only way to earn something was by actually playing the game. Players completed quests, defeated enemies and opened treasure chests to receive their hard-earned Rupees, Gils and Zennies. …
In-game items are the main drivers of revenue in free-to-play game economies, and yet we’re still a long ways away from unlocking their true potential. Dated game design techniques have kept our items trapped in 1-sided game economies, hidden behind in-app purchase-locked loot boxes.
What if we release them from these shackles, and make our in-game items usable across ALL our games?
This is a new frontier enabled by cross-game items. …
There’s always been a universal fascination with swords that, even as kids, we’re easily drawn to them. A tight relationship between swords and play exists, so tight that we’ve coined swordplay as its own term.
Now, with the coming era of decentralized cryptoitems, our relationship with swords — both physical and virtual — will evolve even further.
When we were young, my brother and I would run outside to play on our small porch. …
Blockchains will transform the game industry in the coming years, and one of the first paradigms that will be affected will be the implementation of in-game items. Cryptoitems are an early example — these are in-game items built on the blockchain that provide increased value to both players and developers.
To someone who doesn’t know much about blockchains though, what exactly does a cryptoitem do that a traditional in-game item doesn’t?
To better visualize the differences between a traditional in-game item and a cryptoitem, we can use the In-game Item Demo here.
Let’s use the gun in the demo as an example of a traditional in-game item. An in-game item has 3 important…
Blockchain, the technology behind Bitcoin and other cryptocurrencies, will change not only how we pay for but also how we play games.
To better understand why, we need to go 27 years back in time.
It’s a quiet Sunday afternoon in the year 1991 here in Manila. Sunday for me and my brother is “Arcade Day”, when our Dad would drive us to Robinson’s Galleria to play the latest arcade games. …
While doing some research for an upcoming article on game monetization, I went deep into the archives of Gamasutra. I did a search for ‘industry prediction’ then selected some of the articles that I felt gave a good snapshot of where the industry was at the time.
It was fun going back in time and seeing the ups, downs and cycles of the game industry!
Hello Crypto is the gentle and fun introduction to cryptogame development. Click the link above to check it out!
Your desktop browser will need to have the Metamask extension installed. Once installed, use Metamask to create or import a wallet that contains ETH. You can use a testnet and get some ETH from a faucet for free. This previous article on blockchain game development has step by step gifs you can follow.
Once you see your ETH balance on the Hello Crypto page, just press the button to start (ノ ˘_˘)ノ…