How might we make healthy diets more accessible for college students?
New Warm-Up Games
Quest Questions: In a room with some small moveable objects, members of the team each choose an object that will help them on a cross-room quest. There will be one person on the other side of the room that needs to be “saved.” That person has an object/place/some physical thing they are thinking about related to a prompt. The other people in the room will take turns asking yes or no questions about what that thing is. If they receive a “yes” to questions, that person can begin crossing the room only by means of their chosen object and other above-ground surfaces in the room (like the lava game). If they touch the ground they must start over. The person to save their teammate first will become the next person to be saved.
Story Charades: In a circle, one person starts silently acting out a scene. The person to the left of him or her has to narrate what they think is happening. The person who is narrating begins silent acting as soon as the other person has finished. The next person in the circle, to the left, will then begin narrating what they think is happening. By the end of the circle, once the last person (the one who began the acting) has finished narration, he or she will say what the original silent story was. This is kind of like a telephone game for charades.
Idea Generation Session
I recruited 5 people for idea generation activities (only 4 are pictured below). 3 of them are seniors in the Architecture B.S. program, working on their studio design projects. 1 is a former Marine sergeant. The fifth participant— who did not attend the session but helped later with sorting and voting — is an artist and apparel product developer.
Because it was hard to schedule people for a single time slot, and people flaked out on the day of the session, I ended up finding three random people who were working in Rapson Hall. So those three new people didn’t receive the prompt the day before like the other two.
I hosted the session on Sunday morning in Rapson Hall, beside the courtyard. We started off by having a little brunch of bagels and coffee, and then we transitioned into games: zip, zap, zop; word ball; unrelated world ball; “look at me”; and a few rounds of “once upon a time” stories. We then tested out the game “Story Charades.”
I had the participants draw for 15 minutes. The first round was just normal sketching and pitching (5 minutes). The second was sketching while thinking as a character, fictional or real (4 minutes). The third round was sketching based on a random word on my computer screen (beforehand I just googled random word generator, but I forgot to screen shot the list) (3 minutes). And the final round was sketching bad ideas associated with the prompt (3 minutes).
Final thoughts: One guy said it “felt like a timed test,” and another said it actually gave him more energy to put towards his own projects. All four said that it was fun and that they enjoyed it. I felt like as a group they put more energy, and ridiculousness, into the ideas than we did in class. Maybe that is because they aren’t personally involved in the project and have more of a carefree attitude about it?
Total time: 45 minutes (15 minutes of drawing)
Total ideas: 49
IPM: 3.27 group, 0.82 per person
Sorting and Multi-voting
After the notes were on the wall, I asked the group to do a silent sorting. I then asked them to choose the three ideas they each thought were most interesting (not choosing their own ideas).
Later that day, my friend Ryan and I further sorted and voted on the ideas. We went through the entire batch of ideas from the session and eliminated as many as we could from the ones that had no votes (we made sure to keep all of the voted ideas in the running). We then sorted the remainder into unlabeled clusters. Once in clusters, we each chose our 5 favorite ideas.
I went back through my sketches from the in-class idea generation session. I took my ideas that had been voted on (4) and I added them to the pile of Ryan’s and my top 10. Together we eliminated 4 more of the total in order to end up with the final 10 ideas. The chosen ideas were either weird or abstract enough to differ from the status quo, or they were something that could realistically exist in a college environment.