2.2 Shaping the Goal for the Retrospective

Agile Retrospectives — by Esther Derby, Diana Larsen (13 / 72)

The Pragmatic Programmers
The Pragmatic Programmers

--

👈 2.1 Learning About the History and Environment | TOC | 2.3 Determining Duration 👉

A useful goal helps answer the question, what will achieve value for the time invested?

A useful goal provides a sense of why people are investing their time, without predetermining what actions or direction the team will take after the retrospective. A restrictive goal acts as a blinder. Choose a broad goal that leaves open possibilities for your team to think creatively about their experiences and discover the insights that are important to them. Unlike more general goals, here you want to avoid goals that define a specific measurable outcome. A goal such as “Determine how to persuade HR to eliminate performance appraisals” blocks consideration of other channels for action or other big issues facing your team.

Here’s a goal that’s broader but still inappropriate: “Determine what went wrong with testing.” A goal like this may send your team in the wrong direction or may open the door for blame.

Useful goals for retrospectives include the following:

  • Find ways to improve our practices.
  • Discover what we were doing well.
  • Understand reasons behind missed targets.
  • Find ways to improve our responsiveness to customers.

--

--

The Pragmatic Programmers
The Pragmatic Programmers

We create timely, practical books and learning resources on classic and cutting-edge topics to help you practice your craft and accelerate your career.