Appendix 2 Short Game Design Documents
Hands-on Rust — by Herbert Wolverson (112 / 120)
👈 Appendix 1 ASCII/Codepage 437 Chart | TOC | Make a Note of Every Idea 👉
A short game design document can help you focus on your core game idea — and not spend hours on peripheral features that sound awesome but won’t work until you’ve built the game’s foundations. It will also help you overcome writer’s block, and a well-structured short design document can help you finish your game. The design document for the Dungeon Crawler example in this game is in Chapter 4, Design a Dungeon Crawler.
Let’s start with something that can help defeat writer’s block: making notes.
👈 Appendix 1 ASCII/Codepage 437 Chart | TOC | Make a Note of Every Idea 👉
Hands-on Rust by Herbert Wolverson can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.