Early Praise for Hands-on Rust
Hands-on Rust — by Herbert Wolverson (1 / 120)
👈 Table of Contents | TOC | Acknowledgments 👉
One of the first books about Rust gamedev! Great at filling the gap between learning the language itself and actually writing complex applications in it. Definitely recommended for anyone interested in either game development or Rust.
→ Andrey Lesnikov
Editor, Rust GameDev Newsletter
I absolutely loved this book! Hands-on Rust is accessible, easy to read and Herbert does a great job distilling a wealth of knowledge and experience for making games in Rust.
→ Olivia Ifrim
Senior Software Engineer
Hands-on Rust marks a new level of maturity for the Rust game development ecosystem. And while the primary selling point of the book is to learn Rust and game programming in one go, there’s also an immensely important lesson of creative constraints to be learned from the plain-text ASCII tooling used throughout; bracket-lib.
When the only visuals you have to play with are letters and symbols, you’ve no choice but to delve deep into the mechanics of your game. Herbert’s bracket-lib teaches a form of minimalist game design that is perfect for rapid prototyping or complex world-building, without the distraction of HD aesthetics.
→ Erlend Sogge Heggen
Lead Member, Rust GameDev Working Group
👈 Table of Contents | TOC | Acknowledgments 👉
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