Next Steps
Apple Game Frameworks and Technologies — by Tammy Coron (138 / 193)
👈 Build Better On-Screen C ontrols | TOC | Chapter 15 Adding More Scenes and Saving the Game 👉
You’re getting really close to the finishing Val’s Revenge. In this chapter, you added some much-needed enhancements to the player’s overall gaming experience, especially with regard to the on-screen controls.
Specifically, you learned how to define scene actions using the Action Editor, make the actions run in an infinite loop, and test the actions. You also created a heads-up display to inform the player about the latest stats related to the game — in this case, keys and treasure. Finally, you built controls that allow the player to move and fire with a full 360° of rotation and set yourself up to support external controllers in the future.
In the next chapter, you’ll add the final touches to Val’s Revenge, including more scenes and a way to save and load the game.
Copyright © 2021, The Pragmatic Bookshelf.
👈 Build Better On-Screen C ontrols | TOC | Chapter 15 Adding More Scenes and Saving the Game 👉
Apple Game Frameworks and Technologies by Tammy Coron can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.