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Apple Game Frameworks and Technologies — by Tammy Coron (111 / 193)

The Pragmatic Programmers
The Pragmatic Programmers

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👈 Animate the Monsters | TOC | Chapter 12 Using States and State Machines 👉

In this chapter, you brought some much-needed organization to your project, and you started working with the Entity-Component design pattern using the GameplayKit framework. With this design pattern, you’re able to better manage your code while also providing yourself with the flexibility to extend your game with new monsters without completely re-writing your code.

In the next chapter, you’ll do a little more work with entities and components as you start to build out some additional player logic.

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👈 Animate the Monsters | TOC | Chapter 12 Using States and State Machines 👉

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The Pragmatic Programmers
The Pragmatic Programmers

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