Next Steps
Apple Game Frameworks and Technologies — by Tammy Coron (102 / 193)
👈 Configure Physics Bodies Using User Data | TOC | Part 3 Scale Your Games with GameplayKit 👉
In this chapter, you took a deep dive into the world of tile maps. Not only did you create tile maps and add physics bodies using custom user data, you also set up tile variations to make your maps more interesting — including an animated tile. But something’s missing: monsters, keys, treasures, and loot. That’s right — the stuff that makes dungeon-crawler games fun. So, strap yourself in, because in the next part of the book, you’ll add all of these things.
Footnotes
[40] https://developer.apple.com/documentation/spritekit/skshader
Copyright © 2021, The Pragmatic Bookshelf.
👈 Configure Physics Bodies Using User Data | TOC | Part 3 Scale Your Games with GameplayKit 👉
Apple Game Frameworks and Technologies by Tammy Coron can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.