Summary and Next Steps

Kotlin and Android Development featuring Jetpack — by Michael Fazio (29 / 125)

The Pragmatic Programmers
The Pragmatic Programmers

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👈 Bind ViewModel to a Fragment (Game) | TOC | Chapter 4 Update LiveData with Conditional Game Logic 👉

Believe it or not, the core UI is effectively complete for Penny Drop. We can enter the game’s players, send them into the game, and display all the information needed. But we don’t yet have any game logic built in. That’s what we’re doing next chapter, building out all the guts of Penny Drop. It’s going to be a lot of Kotlin code and only a little bit of math — let’s get to it!

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👈 Bind ViewModel to a Fragment (Game) | TOC | Chapter 4 Update LiveData with Conditional Game Logic 👉

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The Pragmatic Programmers
The Pragmatic Programmers

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