What’s in This Book
Apple Game Frameworks and Technologies — by Tammy Coron (7 / 193)
👈 What Are Apple Game Frameworks and Technologies | TOC | What’s Not in This Book 👉
In this book, you’ll build three exciting games: Gloop Drop — a new twist on a classic arcade game; Val’s Revenge — a roguelike dungeon crawler; and Hog Dice — a social player versus player dice game.
Although the primary focus of this book is on building games in Xcode using SpriteKit and Swift, you’ll also discover how to use other Apple game frameworks and technologies like GameplayKit and Game Center. You’ll learn how to add pathfinding, artificial intelligence (AI), complex rule systems, and social player versus player features to your games.
But the learning (and fun) doesn’t stop there. With the bonus chapters, you’ll get to dip a proverbial toe or two into the waters of monetization. You’ll find out what it takes to include in-app purchases and third-party ads with your games. (Seriously, who doesn’t want to earn some extra money doing something they love, right?)
👈 What Are Apple Game Frameworks and Technologies | TOC | What’s Not in This Book 👉
Apple Game Frameworks and Technologies by Tammy Coron can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.