Wrap-Up

Hands-on Rust — by Herbert Wolverson (85 / 120)

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👈 Prefabricating Map Sections | TOC | Chapter 12 Map Themes 👉

In this chapter, you learned how to use a powerful Rust feature known as traits. You also extended your game to produce a variety of maps with cellular automata and Drunkard’s Walk. The next chapter will continue to take advantage of traits — varying your map rendering with themes.

Footnotes

[60] https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

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👈 Prefabricating Map Sections | TOC | Chapter 12 Map Themes 👉

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