Wrap-Up
Hands-on Rust — by Herbert Wolverson (49 / 120)
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👈 Graphics, Camera, Action | TOC | Chapter 6 Compose Dungeon Denizens 👉
In this chapter, you made a map and a player to explore it. You randomly generated a dungeon and verified that your movement code works. You added programmer art to get a better idea of the finished product. In the next chapter, you’ll add monsters and learn to use entities, components, and systems to share common functionality between your dungeon’s residents.
Footnotes
[40] https://en.wikipedia.org/wiki/Law_of_Demeter
[41] https://en.wikipedia.org/wiki/Z-order_curve
[42] https://github.com/thebracket/bracket-lib/blob/master/bracket-geometry/src/rect.rs
[43] https://doc.rust-lang.org/std/vec/struct.Vec.html#method.sort_by
[44] https://doc.rust-lang.org/std/cmp/index.html
[45] https://doc.rust-lang.org/std/primitive.tuple.html
[47] https://opengameart.org/content/unfinished-dungeon-tileset
[48] https://opengameart.org/content/fantasy-magic-set
[49] https://opengameart.org/content/fantasy-sword-set
[50] https://github.com/crawl/tiles
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👈 Graphics, Camera, Action | TOC | Chapter 6 Compose Dungeon Denizens 👉
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