They also tend to produce entirely predictable results.
Bryan Rieger

I think it has to do with the DNA or ‘mindset’ that’s embodied in our design tools and processes. Today’s tools are mostly optimized to make design work more convenient and to be more efficient — where efficiency is mostly equated with getting more things done faster.

I like to imagine design tools that rather help and encourage us to explore and diverge more. Tools that challenge us and the way we are used to work. That even irritate us sometimes. Like a good and really helpful colleague will always ask you tricky questions and confront you with nasty critique instead of trying to make your designer life easier. Because since when is design about the easy way out?

For example, if your goal is to explore a new city, wouldn’t it be great to have a map/navigation tool that takes you on well thought through and curated detours, allowing for serendipitous moments and leading to a city experience that’s a much more ‘human’ and… unpredictable? Getting from A to B quickly is easy. But depending on your goals and expectations, is not always the efficiency you desire.

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