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Cofounder at Sonr. Currently working on building a Better Internet. Find us at https://sonr.io

This article/tutorial is a continuation of my previous post, so if you haven’t read through that yet please do to get a full background. That being said I would like to start by thanking all the support that has come through the development of Pool, the community gave me great feedback and seemed to generally enjoy the journey and structure of the article. In this article, I will be tackling some common UI components in Social Networking Apps that weren’t addressed in the first part.

What We Have So Far?

By the end of the previous article, we already created a beautiful UI that draws…


We are in a time where it’s necessary to develop in both mobile and web for your software. However, maintaining three different codebases for iOS, Android, and Web development results in immense time strain when in most cases you are developing the exact same solution. This has lead to the rise in cross-platform development tools that have traditionally used Javascript to develop apps that utilize Web Views to give native-esque experience. However, a relatively new player which came out of beta earlier this year is Google’s Flutter Framework.

The New Gold Standard

Flutter uses the Dart programming language, which means that the framework will…


“The last thing you want to do is finish playing or doing anything and wish you would have worked harder.” ― Derek Jeter

Interestingly, this quote appeared on my Twitter feed out of the blue a couple weeks after writing my first article. It led me to wonder why should I begin on a quality piece of software and then leave it half-baked to never see the light of day? Needless to say, there were many holes in the code that became apparent only after a second viewing ten days later; this included a glitchy spawning system and an exponentially…


After spending 17 months on my first Unity3D project, I decided it was time to do it all over again… This time in 24 Hours.

To be honest… despite the title, the total time spent was 26 hours, but 24 hours does make for a better tagline. Now that that’s off my chest let me try to make this story as vivid and accurate as possible.

We all have that one friend who subtly jabs you about your project that you have spent so much time and effort on. You’re socially obligated to laugh along, but secretly you feel as…

Prad Nukala

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